ParallaX
A short film that will not play without you. Idle, left, right, blink, hello — the scene shifts with your pose, your breath, your voice, and the cut of the film is drawn from the cut of your attention.
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AI in Healthcare / Creative Technology / Art & Design
I've always been more interested in the gap than the thing itself. The gap between a body moving through space and a machine trying to understand what that movement means. The gap between a dataset about human life expectancy and the actual human life it is trying to describe. The gap between what a camera sees and what a person feels standing in front of it.
That gap is where I build.
Experimental builds at the intersection of code, culture, and systems thinking.
Bio-Matrix OS — a living interface for genomic data exploration and biological systems visualization.
The first 20 laws of Hammurabi rendered across cuneiform, transliteration, English, Arabic, Latin, and Greek — a living archive of legal history.
A probabilistic simulator for how ideas permeate across genre datasets — modelling universality (λ), affinity resistance (α), and Poisson Binomial distribution thresholds.
The evolution of the alphabet — tracing each letter from Egyptian hieroglyphs through Phoenician, Greek, and Latin to its present form.
An essay that breathes — interactive text exploring the architecture of perception, consciousness, and the simulation of everything through animated language.
A p5.js-powered generative art operating system — modular voxel and pixel engines rendered in a dark OS interface with live parameter control.
A parametric voxel engine — real-time 3D architecture built from dynamic voxel storms with live parameter control and interactive camera.
The body becomes the Qalam — real-time motion calligraphy using MediaPipe pose detection, tracing Arabic script from skeletal movement.
Selection of interactive works. Click to initiate connection.
Short interactive films where the camera watches you watching it — motion, gaze, and breath become the edit.
Gaze — the camera sees you before you see it; the frame reacts to where you look.
Parallax — depth is built by motion, not lenses; lean in, step aside, and the image breathes.
Cut — every screening edits itself in real time around the person standing in the room.
Click a card to enter the session.
A short film that will not play without you. Idle, left, right, blink, hello — the scene shifts with your pose, your breath, your voice, and the cut of the film is drawn from the cut of your attention.